Case Study #1: NBCUniversal Challenge

With an impressive and unprecedented growth in popularity and live audiences for eSports, how could media companies and, specifically, sports networks such as those powered by the NBC Sports Group, align with and/or adapt to these trends to ensure they remain a leading engagement and delivery platform for sports entertainment?

Where we see the opportunities and challenges surface is in organized events, tournaments, etc. While traditional professional league sports (e.g. – NFL, NBA, MLB, NHL, etc.) have been largely consumed via live television, there has been a material shift to more “digital” platforms in recent years allowing for consumption to take place via connected televisions and mobile-connected experiences. eSports is estimated to have nearly seven (7) billion hours of such consumption in 2018 conducted via digital platforms such as Amazon’s Twitch and Google’s YouTube.

Your analysis should address the first question as well as one or more of the additional questions:

  • Are there any common viewership demographics between eSports and traditional sports live viewership? Are certain sports better aligned with eSports audiences?
  • In assessing the type of advertisers/brands that engage traditional sports viewers vs. eSports live viewing, what types of changes should a media company explore in better connecting advertisers/brands to eSports audiences?
  • Based on some of the included industry reports, as well as your own research and analysis, how would you adapt a media company’s strategy considering the changing viewership trends? While this is a qualitative assessment, please reference any insights that support your recommended strategy.

While specific viewership data and actual consumption behavior data may not be shared due to both privacy considerations and respective copyrights, we feel there are enough insights, both quantitative and qualitative, in the materials listed below, as well as available through alternative market and/or research resources, to help you gain an understanding of the patterns, trends, and potential factors in helping media companies better adapt to and engage the growing eSports audience. This is a rapidly changing and exciting space for consumers, marketers, media companies, and publishers.

Datasets

Click here for NBCU Data

  • Be certain to view the PDF file named NBCU_2018_analytics_challenge for detailed information about the datasets and other reference materials.

Other Rules

  • The project submissions must entirely be the work of the project team. While faculty and other individuals can help review the submission, they should not contribute to the content of the report or the solution.
  • Incomplete submissions will not be considered, so make sure you have all of your submission deliverables are in the submission package.
  • The contest materials must be submitted by the due dates. Late submissions will not be accepted and no extensions will be given.
  • Submission Instructions

    What you should submit

    • A case study file will be submitted as a Word document: The case study is expected to have various figures and graphics (See the resources for creating infographics and case study). Refer to the Resources section for access to resources for creating info graphics and case studies.
    • Participants are encouraged to use data to present tables, to present their arguments. (See the resources for data and visualization).Refer to the Resources section for access to resources for data and visualization.
    • The Word file should be between 5-15 pages long (not including references or appendix).
    • The file should specify the names of the participants as well as the topic chosen. See the details of the topics and more resources about the topic at computational society resource pages http://thecomsociety.com/pages/computationalsocietychallenge2019home
    • A cover letter in the format found at http://thecomsociety.com/assets/competitionPDFs/Sample_TCS_2019_Email_Template.pdf

    How you should submit

    • Inform about the intent to participate in the competition as soon as possible by writing to competitions@thecomsociety.com
    • Register after you are provided access to the website (you will receive this as a reply to your intent to participate request) at www.thecomsociety.com. The membership will be upgraded to a premium membership after registration for no additional fee.
    • Email your entry to competitions@thecomsociety.com by 11:59 p.m. U.S. Eastern Time, March 1, 2019.

    What happens after you submit

    • You will receive a confirmation email acknowledging your entry.
    • Finalists will be notified by email after March 1, 2019.
    • Finalists will present their work in front of the judging panel at the AIS SCLC April 11-13, 2019. See the page on The Computational Society website for details of prizes and awards. Visit www.thecomsociety.com or contact competitions@thecomsociety.com for details.
  • Timeline

    All preliminary submissions must be recieved no later than March 1, 2o20
    Finalists will be announced after March 1, 2o2o
    The winner will be revealed at the Student Chapters Leadership Conference between April 11 -13, 2020

  • Prizes

    Entrants to the 2019 Computational Society Case Challenge will be competing with AIS and non-AIS student chapter teams and individuals across the globe, in Stage 1. Non-AIS members will be awarded based on their Stage 1 performance. The top AIS-affiliated teams and individuals from Stage 1 of the competition will move forward to compete at the 2019 AIS Student Chapter Leadership Conference in Philadelphia April 11-13. Stage 2 is exclusively for AIS student chapter teams and individuals* selected as finalist in Stage 1. AIS Stage 1 finalist will then compete for top prizes in Philadelphia. Submissions to all case studies are judged collectively and prizes are awarded to the top 3 cases regardless of the selected case scenario: (1) Retail Analytics and Automation of Choice, or (2) AI and Analytics to Unravel Individual Choice, or (3) Artificial Intelligence (AI), Computational technologies, and well-being!

    Monetary Prizes, based on Stage 1 performance

    First place – $250
    Second place – $150
    Third place – $100

    Monetary Prizes, based on Stage 2 performance

    First place – $2,000
    Second place – $1,000
    Third place – $500

    Other Prizes

    • Certificates: All finalists are given certificates indicating their rank.

    *To compete as an AIS team or individual, you must be an officially recognized chapter or a member of an officially recognized chapter. Forming an AIS Student Chapter at your institution is easy, but can take as much 6-8 weeks to complete the process depending on your university policy and procedures so get started today. For more information on how you can start a chapter, contact Dr. Rhonda Syler, AIS Vice President for Student Chapters, at studentchapters@aisnet.org.

  • Questions

Judging

How entries will be evaluated

All entries will be evaluated by the judges in two categories: visualization and analysis. The finals will also be judged by industry professionals.

The specific criteria for each category are:

Graphic

  • Clarity (how well the graphic stands on its own without additional explanation)
  • Novelty/creativity (originality of thought; surprising way of approaching the data)
  • Insight (graphic aids understanding of the data)
  • Utility (ability of the graphic to aid decision making)

Analysis

  • Relevance (analysis relates to the problem statement)
  • Completeness (degree to which the analysis answers the stated question)
  • Depth (sophistication of the analysis)
  • Consistency (conclusions consistent with the analysis)

Your entry will be disqualified if…

  • It is submitted after the deadline.
  • The attachments won’t open or are in the wrong file format.
  • Your interactive graphic won’t run.
  • You don’t specify the challenge you are addressing.
  • Team member names and college name are not on both the graphic and the description.